Archetype

A mobile shopping experience for luxury and streetwear fashion enthusiasts

TypePersonal Project

RoleUI/UX Designer

TimelineJanuary 2024

ToolsFigma, Prototyping

Archetype prototype demo buying a product

Goal

Building a premium mobile shopping experience

Archetype is a mobile app concept for purchasing clothing and accessories from favorite brands, targeting users interested in luxury and streetwear fashion. The project comprises 17 screens designed to practice Figma and interactive prototyping skills while creating a cohesive, premium shopping experience.

The Process

From concept to prototype

1

Planning

User Flows

Wireframing

2

Design

Visual System

17 Screens

3

Prototyping

Interactions

Transitions

4

Refinement

Polish

Testing

Design Approach

Creating an intuitive shopping journey

The design process focused on creating a visually appealing mobile shopping experience that feels premium yet accessible. Each screen was crafted with attention to intuitive navigation, consistent visual hierarchy, and clear interaction cues.

Key Design Elements

Screen Overview
Archetype All Screens
Outcome

A polished prototype demonstrating end-to-end design

This personal project successfully achieved its goal of skill development and portfolio demonstration.

Reflection

Growing my prototyping and design skills

This project enhanced my proficiency in Figma and deepened my understanding of mobile app design principles. It reinforced the importance of user-centric design, visual consistency, and interactive prototyping in creating engaging digital experiences.

Working independently on a complete e-commerce flow taught me how to balance aesthetics with functionality while maintaining a cohesive brand experience throughout the entire user journey.